<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3AStory_Manager</id>
		<title>Категория:Story Manager - История изменений</title>
		<link rel="self" type="application/atom+xml" href="https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F%3AStory_Manager"/>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;action=history"/>
		<updated>2026-04-07T20:32:10Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=4347&amp;oldid=prev</id>
		<title>Admin: /* Обзор */</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=4347&amp;oldid=prev"/>
				<updated>2014-01-28T13:30:55Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Обзор&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 13:30, 28 января 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Строка 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Обзор=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Обзор=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Story Manager''' (Сюжетный менеджер) - начинает квесты на основе игровых событий, таких, как если [[Actor|актер]] умирает, когда игрок входит в новую [[Location|локацию]], или когда игрок прокачивается на уровень. Эти события автоматически генерируются игрой, и затем их получает подсистема Story Manager Event Nodes (SM Event Node, в секции Character окна [[Object Window]]), который отвечает на них началом квестов или производя какие-то другие события. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Story Manager''' (Сюжетный менеджер) - начинает квесты на основе игровых событий, таких, как если [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Категория:&lt;/ins&gt;Actor|актер]] умирает, когда игрок входит в новую [[Location|локацию]], или когда игрок прокачивается на уровень. Эти события автоматически генерируются игрой, и затем их получает подсистема Story Manager Event Nodes (SM Event Node, в секции Character окна [[Object Window]]), который отвечает на них началом квестов или производя какие-то другие события. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Каждое событие в системе Story Manager имеет [[SM Event Node]] (узел события), который состоит из ряда узловых решений, образующих вместе дерево решений. Story Manager работает через дерево решений чтобы выбрать единственный квест для запуска (так же дерево решений может быть настроено так, чтобы начинать несколько квестов).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Каждое событие в системе Story Manager имеет [[SM Event Node]] (узел события), который состоит из ряда узловых решений, образующих вместе дерево решений. Story Manager работает через дерево решений чтобы выбрать единственный квест для запуска (так же дерево решений может быть настроено так, чтобы начинать несколько квестов).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=4346&amp;oldid=prev</id>
		<title>Admin в 13:30, 28 января 2014</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=4346&amp;oldid=prev"/>
				<updated>2014-01-28T13:30:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 13:30, 28 января 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Строка 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Обзор=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Обзор=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Story Manager начинает квесты на основе игровых событий, таких, как если [[Actor|актер]] умирает, когда игрок входит в новую [[Location|локацию]], или когда игрок прокачивается на уровень. Эти события автоматически генерируются игрой, и затем их получает Story Manager Event Nodes (SM Event Node, в секции Character окна [[Object Window]]), который отвечает на них началом квестов или производя какие-то другие события. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Story Manager&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' (Сюжетный менеджер) - &lt;/ins&gt;начинает квесты на основе игровых событий, таких, как если [[Actor|актер]] умирает, когда игрок входит в новую [[Location|локацию]], или когда игрок прокачивается на уровень. Эти события автоматически генерируются игрой, и затем их получает &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;подсистема &lt;/ins&gt;Story Manager Event Nodes (SM Event Node, в секции Character окна [[Object Window]]), который отвечает на них началом квестов или производя какие-то другие события. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Every event the &lt;/del&gt;Story Manager &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handles has an &lt;/del&gt;[[SM Event Node]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that is made up of a series of decision nodes all organized in a decision tree&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Story Manager &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;works through the decision tree in order to choose a single quest to start &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the decision tree can optionally be setup in order to start multiple quests&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Каждое событие в системе &lt;/ins&gt;Story Manager &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;имеет &lt;/ins&gt;[[SM Event Node]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(узел события), который состоит из ряда узловых решений, образующих вместе дерево решений&lt;/ins&gt;. Story Manager &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;работает через дерево решений чтобы выбрать единственный квест для запуска &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;так же дерево решений может быть настроено так, чтобы начинать несколько квестов&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each node in the tree has its own properties and node conditions that tell the &lt;/del&gt;Story Manager &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how and whether to process the node and continue along that path of the tree&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are four types of nodes&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Каждый узел в дереве имеет собственные свойства и узловые условия, которые сообщают системе &lt;/ins&gt;Story Manager &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;как и когда обрабатывать узел и следовать дальше по этому пути дерева&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Есть четыре типа узлов&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Event Nodes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Event Nodes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Узлы событий&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Branch Nodes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Branch Nodes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Узлы ветви&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quest Nodes&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quest Nodes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Узлы квеста&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quests&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Quests &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- Квесты&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;See the &lt;/del&gt;[[SM Event Node]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;page for a detailed reference on how to edit nodes in the event tree&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Смотри страницу &lt;/ins&gt;[[SM Event Node]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для подробного описания редактирования узлов в дереве событий&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Quests in the &lt;/del&gt;Story Manager=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Квесты в &lt;/ins&gt;Story Manager=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In order to start a quest from the &lt;/del&gt;Story Manager, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that quest must be tagged to a specific game event&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can choose an event to tag a quest to in the &lt;/del&gt;[[Quest Data Tab]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of that quest&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Для того, чтобы начать квест из &lt;/ins&gt;Story Manager, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;этот квест должен быть привязан к определенному событию игры&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вы можете выбрать событие, к которому хотите привязать квест на вкладке &lt;/ins&gt;[[Quest Data Tab]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;этого квеста&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once a quest is tagged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;[[Quest Aliases]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used by the quest can access the &lt;/del&gt;Event Data &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for that event&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as the Location the event occurred in&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or one or more of the Actors involved in the event&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Как только квест привязан&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;любые &lt;/ins&gt;[[Quest Aliases&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|псевдонимы данного квеста&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;могут получить доступ к &lt;/ins&gt;Event Data &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для этого события&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;например локацию&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в которой произошло это событие, или один и более актеров, участвующих в событии&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a quest that is tagged to an event must be added to the &lt;/del&gt;[[SM Event Node]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for that event and can only be started through the &lt;/del&gt;Story Manager.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;И наконец&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;квест связанный с событием должен быть добавлен в &lt;/ins&gt;[[SM Event Node]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для данного события, и может быть запущен только через &lt;/ins&gt;Story Manager.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;How the &lt;/del&gt;Story Manager &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Works&lt;/del&gt;=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Как работает &lt;/ins&gt;Story Manager=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Triggering an Event&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Запуск события&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;An Event is always triggered in the same way for its type&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For example&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;Kill Actor &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Event always occurs when an Actor dies&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while the &lt;/del&gt;Craft Item &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;event is always triggered when the Player makes an item&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Событие всегда запускается тем же путем что и его тип&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Например&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;событие &lt;/ins&gt;Kill Actor &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;всегда случается, когда актер умирает, в то время&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;как событие &lt;/ins&gt;Craft Item &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;всегда запускается когда игрок создает предмет&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A triggered event passes all its Event Data to the Story Manager, and this data is used primarily to fill Quest Aliases in quests that the Story Manager starts, and to condition the Story Manager itself to only start quests based on specific criteria.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A triggered event passes all its Event Data to the Story Manager, and this data is used primarily to fill Quest Aliases in quests that the Story Manager starts, and to condition the Story Manager itself to only start quests based on specific criteria.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=2976&amp;oldid=prev</id>
		<title>Admin: Новая страница: «Файл:Symbol_error.png '''Статья не закончена!''' Category:Незаконченная статья&lt;br /&gt;  =Обзор= Story Manager …»</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Story_Manager&amp;diff=2976&amp;oldid=prev"/>
				<updated>2013-02-25T07:54:49Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «&lt;a href=&quot;/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Symbol_error.png&quot; title=&quot;Файл:Symbol error.png&quot;&gt;Файл:Symbol_error.png&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Статья не закончена!&amp;#039;&amp;#039;&amp;#039; &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9D%D0%B5%D0%B7%D0%B0%D0%BA%D0%BE%D0%BD%D1%87%D0%B5%D0%BD%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D0%B0%D1%82%D1%8C%D1%8F&quot; title=&quot;Категория:Незаконченная статья&quot;&gt;Category:Незаконченная статья&lt;/a&gt;&amp;lt;br /&amp;gt;  =Обзор= Story Manager …»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Файл:Symbol_error.png]] '''Статья не закончена!'''&lt;br /&gt;
[[Category:Незаконченная статья]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Обзор=&lt;br /&gt;
Story Manager начинает квесты на основе игровых событий, таких, как если [[Actor|актер]] умирает, когда игрок входит в новую [[Location|локацию]], или когда игрок прокачивается на уровень. Эти события автоматически генерируются игрой, и затем их получает Story Manager Event Nodes (SM Event Node, в секции Character окна [[Object Window]]), который отвечает на них началом квестов или производя какие-то другие события. &lt;br /&gt;
&lt;br /&gt;
Every event the Story Manager handles has an [[SM Event Node]] that is made up of a series of decision nodes all organized in a decision tree. The Story Manager works through the decision tree in order to choose a single quest to start (the decision tree can optionally be setup in order to start multiple quests).&lt;br /&gt;
&lt;br /&gt;
Each node in the tree has its own properties and node conditions that tell the Story Manager how and whether to process the node and continue along that path of the tree. There are four types of nodes:&lt;br /&gt;
&lt;br /&gt;
*Event Nodes&lt;br /&gt;
*Branch Nodes&lt;br /&gt;
*Quest Nodes&lt;br /&gt;
*Quests&lt;br /&gt;
&lt;br /&gt;
See the [[SM Event Node]] page for a detailed reference on how to edit nodes in the event tree.&lt;br /&gt;
&lt;br /&gt;
=Quests in the Story Manager=&lt;br /&gt;
In order to start a quest from the Story Manager, that quest must be tagged to a specific game event. You can choose an event to tag a quest to in the [[Quest Data Tab]] of that quest.&lt;br /&gt;
&lt;br /&gt;
Once a quest is tagged, any [[Quest Aliases]] used by the quest can access the Event Data for that event, such as the Location the event occurred in, or one or more of the Actors involved in the event.&lt;br /&gt;
&lt;br /&gt;
Finally, a quest that is tagged to an event must be added to the [[SM Event Node]] for that event and can only be started through the Story Manager.&lt;br /&gt;
&lt;br /&gt;
=How the Story Manager Works=&lt;br /&gt;
==Triggering an Event==&lt;br /&gt;
An Event is always triggered in the same way for its type. For example, the Kill Actor Event always occurs when an Actor dies, while the Craft Item event is always triggered when the Player makes an item.&lt;br /&gt;
&lt;br /&gt;
A triggered event passes all its Event Data to the Story Manager, and this data is used primarily to fill Quest Aliases in quests that the Story Manager starts, and to condition the Story Manager itself to only start quests based on specific criteria.&lt;br /&gt;
&lt;br /&gt;
==Starting a Quest==&lt;br /&gt;
When the Story Manager receives an Event, it processes the [[SM Event Node]] associated with that event and decides which quest to start:&lt;br /&gt;
&lt;br /&gt;
#The Event Node is processed first and its Node Conditions are checked. If the conditions are valid or there are no conditions, the Story Manager will then process a node directly connected to it (i.e., any of its child nodes). Which node it picks depends on whether the Event Node is selected to be Stacked or Random. Stacked Event Nodes always pick nodes in order from top to bottom, while Random Event Nodes pick randomly from any of its child nodes.&lt;br /&gt;
#The child node that is chosen then has its Node Conditions checked. If these conditions fail, the Story Manager then picks another child node, and so on until it either finds a valid node or there are no more child nodes to check.&lt;br /&gt;
#A valid child node can either be a Branch Node or a Quest Node and each is processed differently:&lt;br /&gt;
##Branch Nodes contain quest nodes or other branch nodes, creating an additional set of child nodes that the Story Manager then processes. This allows you to create more complex logic structures to start different groups of quests based on shared sets of conditions. &lt;br /&gt;
##Quest Nodes contain Quests, and once the Story Manager processes a Quest Node, it will attempt to start a single quest inside that node. It chooses which quest to start based on whether the node is Stacked or Random and based on the conditions placed on that quest within the Story Manager.&lt;br /&gt;
#Once a quest is selected by the Story Manager, it will attempt to start that quest and fill all its quest aliases. If the quest aliases cannot be filled, the quest fails to start and the Story Manager attempts to start another quest.&lt;br /&gt;
&lt;br /&gt;
==Starting Multiple Quests==&lt;br /&gt;
Typically, once the Story Manager starts a quest from an event, the event is &amp;quot;consumed&amp;quot; and no more quests are started. However, there are two ways to make the Story Manager start multiple quests from a single event:&lt;br /&gt;
&lt;br /&gt;
#If a Quest Node is marked as &amp;quot;Shares Event&amp;quot;, the Story Manager will process another node in its list until it gets to a node that isn't marked as &amp;quot;Shares Event.&amp;quot; Be careful how your node tree is structured as you don't want the Story Manager to accidentally process a non-&amp;quot;Shares Event&amp;quot; node before you wanted it to process a &amp;quot;Shares Event&amp;quot; node.&lt;br /&gt;
#If a Quest Node has the &amp;quot;Num quests to start&amp;quot; checked, the Story Manager will attempt to start every quest in the Quest Node up to the number given. The Story Manager will start each valid quest until it either reaches the maximum number of quests to start or runs out of valid quests in the node.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Radiant Story]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	</feed>