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		<title>Список анимационных переменных - История изменений</title>
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		<updated>2026-05-30T01:38:38Z</updated>
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		<id>https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6520&amp;oldid=prev</id>
		<title>Admin: /* Boolean переменные */</title>
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				<updated>2016-05-06T11:49:45Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Boolean переменные&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 11:49, 6 мая 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L6&quot; &gt;Строка 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;nowiki&amp;gt;bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;lt;nowiki&amp;gt;bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBeastRace&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBeastRace &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- играет за расу зверя&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsSneaking&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsSneaking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- актер крадется&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBleedingOut&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBleedingOut &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- истекает кровью&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingDual&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingDual &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- кастует заклинание двумя руками&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is1HM&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Is1HM &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- в режиме одноручного оружия&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingRight&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingRight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- кастует правой ркой&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingLeft&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsCastingLeft &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- кастует левой рукой&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBlockHit&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBlockHit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- блокирует удар&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsPlayer&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsPlayer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- актер является игроком&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsNPC&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsNPC &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- актер является NPC&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;bIsSynced ;? *&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;bIsSynced ;? *&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;bVoiceReady ; Sets whether the actor can shout. Could possibly be used to cause insta-cool down for actors.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;bVoiceReady ; Sets whether the actor can shout. Could possibly be used to cause insta-cool down for actors.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6184&amp;oldid=prev</id>
		<title>Admin: /* В чистом виде */</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6184&amp;oldid=prev"/>
				<updated>2016-04-15T10:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;В чистом виде&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 10:04, 15 апреля 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L177&quot; &gt;Строка 177:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 177:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== В чистом виде ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== В чистом виде ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkparam name=&amp;quot;variableNames&amp;quot; numelements=&amp;quot;219&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &amp;lt;nowiki&amp;gt;&lt;/ins&gt;&amp;lt;hkparam name=&amp;quot;variableNames&amp;quot; numelements=&amp;quot;219&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;Speed&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;Speed&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;Direction&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;Direction&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L397&quot; &gt;Строка 397:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 397:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;m_worldFromModelFeedbackGain&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;m_worldFromModelFeedbackGain&amp;lt;/hkcstring&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;IsBleedingOutTransition&amp;lt;/hkcstring&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;hkcstring&amp;gt;IsBleedingOutTransition&amp;lt;/hkcstring&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{See Also}} ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{See Also}} ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ Обсуждение (англ.)]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ Обсуждение (англ.)]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6183&amp;oldid=prev</id>
		<title>Admin в 10:03, 15 апреля 2016</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6183&amp;oldid=prev"/>
				<updated>2016-04-15T10:03:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 10:03, 15 апреля 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L5&quot; &gt;Строка 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableBool - ObjectReference|GetAnimationVariableBool]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableBool - ObjectReference|GetAnimationVariableBool]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&amp;lt;nowiki&amp;gt;bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBeastRace&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsBeastRace&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsSneaking&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsSneaking&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L64&quot; &gt;Строка 64:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 64:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableInt - ObjectReference|GetAnimationVariableInt]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableInt - ObjectReference|GetAnimationVariableInt]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;iSyncIdleLocomotion&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&amp;lt;nowiki&amp;gt;iSyncIdleLocomotion&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsAttackReady_32&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;IsAttackReady_32&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;iRightHandType&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;iRightHandType&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L116&quot; &gt;Строка 116:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 116:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableFloat - ObjectReference|GetAnimationVariableFloat]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Для использования с функцией [[GetAnimationVariableFloat - ObjectReference|GetAnimationVariableFloat]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;Speed&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&amp;lt;nowiki&amp;gt;Speed&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;VelocityZ&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;VelocityZ&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;camerafromx&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;camerafromx&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L162&quot; &gt;Строка 162:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 162:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Неизвестные переменные ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Неизвестные переменные ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&amp;lt;nowiki&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AdditiveHeadTransl&amp;#160; ;VARIABLE_TYPE_VECTOR4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AdditiveHeadTransl&amp;#160; ;VARIABLE_TYPE_VECTOR4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AdditiveHeadScale&amp;#160;  ;VARIABLE_TYPE_VECTOR4&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;AdditiveHeadScale&amp;#160;  ;VARIABLE_TYPE_VECTOR4&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L170&quot; &gt;Строка 170:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 170:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{Notes}} ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{Notes}} ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are certain animation variables that are not in the &lt;/del&gt;0_master.hkx &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Есть некоторые анимационные переменные, находящиеся вне файла &lt;/ins&gt;0_master.hkx.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Animation variables unique to &lt;/del&gt;staggerbehavior.hkx &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;horsebehavior.hkx&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Анимационные переменные, уникальные для &lt;/ins&gt;staggerbehavior.hkx &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;horsebehavior.hkx&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Variable Name&lt;/del&gt;: staggerDirection &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160;  Variable Type&lt;/del&gt;: Float&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Имя переменной&lt;/ins&gt;: staggerDirection &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#160; &amp;#160; Тип переменной&lt;/ins&gt;: Float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== В чистом виде ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== В чистом виде ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=%D0%A1%D0%BF%D0%B8%D1%81%D0%BE%D0%BA_%D0%B0%D0%BD%D0%B8%D0%BC%D0%B0%D1%86%D0%B8%D0%BE%D0%BD%D0%BD%D1%8B%D1%85_%D0%BF%D0%B5%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D1%85&amp;diff=6182&amp;oldid=prev</id>
		<title>Admin: Новая страница: «{{Incomplete}} Category:Papyrus Category:Скриптинг == Boolean переменные == Для использования с функцией Get…»</title>
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				<updated>2016-04-15T10:01:51Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «{{Incomplete}} &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Papyrus&quot; title=&quot;Категория:Papyrus&quot;&gt;Category:Papyrus&lt;/a&gt; &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82%D0%B8%D0%BD%D0%B3&quot; title=&quot;Категория:Скриптинг&quot;&gt;Category:Скриптинг&lt;/a&gt; == Boolean переменные == Для использования с функцией Get…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Incomplete}}&lt;br /&gt;
[[Category:Papyrus]]&lt;br /&gt;
[[Category:Скриптинг]]&lt;br /&gt;
== Boolean переменные ==&lt;br /&gt;
Для использования с функцией [[GetAnimationVariableBool - ObjectReference|GetAnimationVariableBool]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;bMotionDriven ; Sets the actor into a motion driven state. Meaning his AI determines his actions.&lt;br /&gt;
IsBeastRace&lt;br /&gt;
IsSneaking&lt;br /&gt;
IsBleedingOut&lt;br /&gt;
IsCastingDual&lt;br /&gt;
Is1HM&lt;br /&gt;
IsCastingRight&lt;br /&gt;
IsCastingLeft&lt;br /&gt;
IsBlockHit&lt;br /&gt;
IsPlayer&lt;br /&gt;
IsNPC&lt;br /&gt;
bIsSynced ;? *&lt;br /&gt;
bVoiceReady ; Sets whether the actor can shout. Could possibly be used to cause insta-cool down for actors.&lt;br /&gt;
bWantCastLeft&lt;br /&gt;
bWantCastRight&lt;br /&gt;
bWantCastVoice&lt;br /&gt;
b1HM_MLh_attack&lt;br /&gt;
b1HMCombat&lt;br /&gt;
bAnimationDriven ; Sets the actor into an animation driven state, meaning animations like &amp;quot;SprintStart&amp;quot; will actually move him, not moonwalk him.&lt;br /&gt;
bCastReady&lt;br /&gt;
bAllowRotation ; Allows the actor to rotate or not.&lt;br /&gt;
bMagicDraw ; Causes the actor to draw his magic out.*&lt;br /&gt;
bMLh_Ready ; Equip magic in the left hand.*&lt;br /&gt;
bMRh_Ready ; Equip Magic in right hand.*&lt;br /&gt;
bInMoveState ; Returns TRUE if weapons/unarmed/shield (but not magic in either or both hands) are drawn, and actor is walking/sprinting.&lt;br /&gt;
bSprintOK ; Sets whether the actor can sprint.&lt;br /&gt;
bIdlePlaying ;Plays a random Idle.*&lt;br /&gt;
bIsDialogueExpressive ;Sets if actors dialogue is expressive. *&lt;br /&gt;
bAnimObjectLoaded ;Sets whether the anim object is loaded. *&lt;br /&gt;
bEquipUnequip ;I'm unsure about this. *&lt;br /&gt;
bAttached ;No Idea. *&lt;br /&gt;
bEquipOK ; Sets whether equipping is allowed.&lt;br /&gt;
bIsH2HSolo ;Not sure.&lt;br /&gt;
bHeadTracking ;Doesn't really set head tracking. It really allows whether an actor can turn to face you. This causes actors talking over their shoulders.&lt;br /&gt;
bIsRiding ; Sets the actor into riding. *&lt;br /&gt;
bTalkable ;Whether the actor is able to be talked to.&lt;br /&gt;
bRitualSpellActive ; Sets a ritual spell active. *&lt;br /&gt;
bInJumpState ; Sets the actor in a jump state.&lt;br /&gt;
bHeadTrackSpine ; No Idea. *&lt;br /&gt;
bLeftHandAttack ; Sets the actor to attack left. *&lt;br /&gt;
bIsInMT ; Sets whether the actor is in a movement type.&lt;br /&gt;
bHumanoidFootIKEnable ; Enables foot-to-ground sync.&lt;br /&gt;
bHumanoidFootIKDisable ; Disables foot-to-ground sync.&lt;br /&gt;
bStaggerPlayerOverride&lt;br /&gt;
bNoStagger ;Sets whether the actor can stagger.&lt;br /&gt;
bIsStaffLeftCasting&lt;br /&gt;
bPerkShieldCharge ;Gives the actor the ability to shield charge.&lt;br /&gt;
bPerkQuickShot ;Gives the actor the quick shot perk.&lt;br /&gt;
IsAttacking ;Checks to see if this actor is currently attacking.&lt;br /&gt;
Isblocking ;Checks to see if this actor is currently blocking.&lt;br /&gt;
IsBashing ;Checks to see if this actor is currently bashing.&lt;br /&gt;
IsStaggering ;Checks to see if this actor is currently staggering.&lt;br /&gt;
IsRecoiling ;Checks to see if this actor is currently recoiling.&lt;br /&gt;
IsEquipping ;Checks to see if this actor is currently equipping motion.&lt;br /&gt;
IsUnequipping ;Checks to see if this actor is currently unequipping motion.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Integer переменные ==&lt;br /&gt;
Для использования с функцией [[GetAnimationVariableInt - ObjectReference|GetAnimationVariableInt]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;iSyncIdleLocomotion&lt;br /&gt;
IsAttackReady_32&lt;br /&gt;
iRightHandType&lt;br /&gt;
iWantBlock&lt;br /&gt;
iAnnotation&lt;br /&gt;
iSyncTurnState&lt;br /&gt;
i1stPerson&lt;br /&gt;
iLeftHandType&lt;br /&gt;
iState&lt;br /&gt;
iState_NPCSprinting ;Sets actor in a sprint state.&lt;br /&gt;
iState_NPCDefault ;Unknown. *&lt;br /&gt;
iState_NPCSneaking ;Sets actor in a sneak state.*&lt;br /&gt;
iState_NPCBowDrawn :Sets actor in a bow drawn state. *&lt;br /&gt;
iDualMagicState ;Sets actor in a dual magic state.*&lt;br /&gt;
iState_NPCBlocking ;Sets actor in a block state.*&lt;br /&gt;
iState_NPCBleedout ;Sets bleedout state.*&lt;br /&gt;
iBlockState ; Possible copy of &amp;quot;iState_NPCBlocking &amp;quot;. *&lt;br /&gt;
iSyncSprintState ;Unknown. *&lt;br /&gt;
iIsInSneak ;Possible copy of &amp;quot;iState_NPCSneaking&amp;quot;. *&lt;br /&gt;
iMagicEquipped ;Equips magic.&lt;br /&gt;
iEquippedItemState&lt;br /&gt;
iMagicState&lt;br /&gt;
iIsDialogueExpressive&lt;br /&gt;
iSyncIdleState&lt;br /&gt;
iState_NPC1HM&lt;br /&gt;
iState_NPC2HM&lt;br /&gt;
iState_NPCBow&lt;br /&gt;
iState_NPCMagic&lt;br /&gt;
iState_NPCMagicCasting&lt;br /&gt;
iState_NPCHorse&lt;br /&gt;
iState_HorseSprint&lt;br /&gt;
iCharacterSelector&lt;br /&gt;
iCombatStance&lt;br /&gt;
iSyncTurnDirection&lt;br /&gt;
iRegularAttack&lt;br /&gt;
iRightHandEquipped ;Equips Right hand.&lt;br /&gt;
iLeftHandEquipped ;Equips left hand.&lt;br /&gt;
iIsPlayer&lt;br /&gt;
iGetUpType&lt;br /&gt;
iState_NPCAttacking&lt;br /&gt;
iState_NPCPowerAttacking&lt;br /&gt;
iState_NPCAttacking2H&lt;br /&gt;
iDrunkVariable&lt;br /&gt;
iState_NPCDrunk ;Sets actor in a drunk state.&lt;br /&gt;
iTempSwitch&lt;br /&gt;
iState_NPCBowDrawnQuickShot&lt;br /&gt;
iState_NPCBlockingShieldCharge&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Float переменные ==&lt;br /&gt;
Для использования с функцией [[GetAnimationVariableFloat - ObjectReference|GetAnimationVariableFloat]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;Speed&lt;br /&gt;
VelocityZ&lt;br /&gt;
camerafromx&lt;br /&gt;
camerafromy&lt;br /&gt;
camerafromz&lt;br /&gt;
FemaleOffset&lt;br /&gt;
bodyMorphWeight&lt;br /&gt;
IsInCastState&lt;br /&gt;
IsInCastStateDamped&lt;br /&gt;
blockDown&lt;br /&gt;
blockLeft&lt;br /&gt;
blockRight&lt;br /&gt;
blockUp&lt;br /&gt;
Direction&lt;br /&gt;
TurnDelta&lt;br /&gt;
SpeedWalk&lt;br /&gt;
SpeedRun&lt;br /&gt;
fSpeedMin&lt;br /&gt;
fEquipWeapAdj&lt;br /&gt;
fIdleTimer&lt;br /&gt;
fMinSpeed&lt;br /&gt;
fTwistDirection&lt;br /&gt;
TurnDeltaDamped&lt;br /&gt;
TurnMin&lt;br /&gt;
Pitch&lt;br /&gt;
PitchLook&lt;br /&gt;
attackPowerStartTime&lt;br /&gt;
PitchDefault&lt;br /&gt;
PitchOverride&lt;br /&gt;
staggerMagnitude&lt;br /&gt;
recoilMagnitude&lt;br /&gt;
SpeedSampled&lt;br /&gt;
attackComboStartFraction&lt;br /&gt;
attackIntroLength&lt;br /&gt;
TimeDelta&lt;br /&gt;
PitchOffset&lt;br /&gt;
PitchAcc&lt;br /&gt;
PitchThresh&lt;br /&gt;
weapChangeStartFraction&lt;br /&gt;
RotMax&lt;br /&gt;
1stPRot&lt;br /&gt;
1stPRotDamped&lt;br /&gt;
PitchManualOverride&lt;br /&gt;
SpeedAcc&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Неизвестные переменные ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
AdditiveHeadTransl  ;VARIABLE_TYPE_VECTOR4&lt;br /&gt;
AdditiveHeadScale   ;VARIABLE_TYPE_VECTOR4&lt;br /&gt;
AdditiveHeadRot     ;VARIABLE_TYPE_QUATERNION&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Notes}} ==&lt;br /&gt;
&lt;br /&gt;
There are certain animation variables that are not in the 0_master.hkx file.&lt;br /&gt;
&lt;br /&gt;
Animation variables unique to staggerbehavior.hkx and horsebehavior.hkx&lt;br /&gt;
&lt;br /&gt;
Variable Name: staggerDirection      Variable Type: Float&lt;br /&gt;
&lt;br /&gt;
== В чистом виде ==&lt;br /&gt;
&amp;lt;hkparam name=&amp;quot;variableNames&amp;quot; numelements=&amp;quot;219&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;Speed&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;Direction&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;TurnDelta&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iSyncIdleLocomotion&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SpeedWalk&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SpeedRun&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fSpeedMin&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;useShield&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;useMLh&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendMoveStart&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendMoveStop&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendDefault&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;WalkSpeedMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;TurnDeltaDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;TurnMin&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsFirstPerson&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;Pitch&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchLook&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendAttackPowerFast&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendAttackPowerSlow&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendFast&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsPlayer&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;attackPowerStartTime&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendMove1stP&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IntVariable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsNPC&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendSlow&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchDefault&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchOverride&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;staggerMagnitude&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blockDown&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blockLeft&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blockRight&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blockUp&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;recoilMagnitude&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iRightHandType&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBlocking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iWantBlock&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsAttackReady&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iAnnotation&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SpeedSampled&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bMotionDriven&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendAttackRelease&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;attackComboStartFraction&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendAttackCombo&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;attackIntroLength&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsShouting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;weaponSpeedMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iSyncTurnState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;i1stPerson&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsSprinting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsSynced&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBlockHit&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;TimeDelta&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchOffset&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchAcc&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchThresh&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;UsePitch&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;DisablePitch&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;weapAdj&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iLeftHandType&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;weapChangeStartFraction&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;1stPRot&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;1stPRotDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;RotMax&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;PitchManualOverride&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SpeedAcc&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsCastingRight&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsCastingLeft&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;CastBlend&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bVoiceReady&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bWantCastLeft&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bWantCastRight&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bWantCastVoice&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;BlendDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;b1HM_MLh_attack&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;Is1HM&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;i1HMState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;RawBlend&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;BlendAcc&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;b1HMCombat&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bAnimationDriven&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bCastReady&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsStaggering&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsRecoiling&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsAttacking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsInCastState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bleedoutTurnMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsInCastStateDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bAllowRotation&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bMagicDraw&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;CastBlendDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bMLh_Ready&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bMRh_Ready&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCSprinting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCDefault&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fIsFirstPerson&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bInMoveState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCSneaking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBowDrawn&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;BoolVariable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;DualMagicState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iDualMagicState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;InDualMagicState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBlocking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBleedout&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iBlockState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bSprintOK&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iSyncSprintState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsEquipping&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsUnequipping&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iIsInSneak&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;currentDefaultState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bowZoom&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bowZoomAmt&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIdlePlaying&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iMagicEquipped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iEquippedItemState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iMagicState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsCastingDual&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsDialogueExpressive&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iIsDialogueExpressive&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bAnimObjectLoaded&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fEquipWeapAdj&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bEquipUnequip&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bAttached&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bodyMorphWeight&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBashing&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bEquipOK&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBleedingOut&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fMagicForceEquipBlendValue&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;FemaleOffset&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendVerySlow&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendDialogue&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iSyncIdleState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fIdleTimer&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsH2HSolo&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;AdditiveHeadTransl&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;AdditiveHeadScale&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;AdditiveHeadRot&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;2HMweaponSpeedMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPC1HM&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPC2HM&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBow&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCMagic&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCMagicCasting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCHorse&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_HorseSprint&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iCharacterSelector&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;randomStartTime&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bHeadTracking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsRiding&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fMinSpeed&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iCombatStance&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;turnSpeedMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iSyncTurnDirection&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;fTwistDirection&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IntDirection&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;DirectionRange&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;DirectionRangeDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;DirectionDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsDismounting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;TargetLocation&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bTalkable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bNeutralState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;CastOK&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;blendFromAnimDriven&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;walkBackRate&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bRitualSpellActive&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SwimDirection&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iRegularAttack&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsAttackReady_32&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;camerafromx&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;camerafromy&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;camerafromz&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;VelocityZ&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bInJumpState&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;LookAtOutOfRange&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iRightHandEquipped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iLeftHandEquipped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;testInt&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iIsPlayer&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;SpeedDamped&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bodyMorphMuscular&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bHeadTrackSpine&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsSneaking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iGetUpType&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCAttacking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCPowerAttacking&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCAttacking2H&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;LookAtOnGain&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;LookAtOffGain&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;LookAtEyeOnGain&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;LookAtEyeOffGain&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iDrunkVariable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCDrunk&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;leftWeaponSpeedMult&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bLeftHandAttack&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;BlendJump&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsInMT&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;BoolVariable00&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bHumanoidFootIKEnable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;testPitchOffset&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bBowDrawn&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBeastRace&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bHumanoidFootIKDisable&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iTempSwitch&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBowDrawnQuickShot&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;iState_NPCBlockingShieldCharge&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bStaggerPlayerOverride&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bNoStagger&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bIsStaffLeftCasting&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;Is3rdPKillOnly&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bPerkShieldCharge&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;bPerkQuickShot&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;m_bEnablePitchTwistModifier&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;m_worldFromModelFeedbackGain&amp;lt;/hkcstring&amp;gt;&lt;br /&gt;
&amp;lt;hkcstring&amp;gt;IsBleedingOutTransition&amp;lt;/hkcstring&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== {{See Also}} ==&lt;br /&gt;
*[http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/ Обсуждение (англ.)]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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