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		<id>https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=Grass</id>
		<title>Grass - История изменений</title>
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		<updated>2026-05-28T18:56:22Z</updated>
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	<entry>
		<id>https://tesck.ru/index.php?title=Grass&amp;diff=5385&amp;oldid=prev</id>
		<title>Admin в 13:02, 24 декабря 2015</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Grass&amp;diff=5385&amp;oldid=prev"/>
				<updated>2015-12-24T13:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 13:02, 24 декабря 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L3&quot; &gt;Строка 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grass &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;objects are associated with land textures&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They have no &lt;/del&gt;Havok &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;physics data and cannot be interacted with by actors&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Объекты категории &lt;/ins&gt;Grass &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;связаны с Land texture&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;У них нет данных для физики в &lt;/ins&gt;Havok&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, и с ними не могут взаимодействовать актеры&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Base Object Fields&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Поля базового объекта&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''ID:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Editor &lt;/del&gt;ID &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for this object&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is a unique name used to identify the grass object within the &lt;/del&gt;Creation Kit&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''ID:''' ID &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;для данного объекта в редакторе&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Это уникальное имя, используемое для идентификации объекта травы внутри &lt;/ins&gt;Creation Kit&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Art File:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Displays the model for this object&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Art File:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Отображает модель для данного объекта&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**'''Edit:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Chooses the model for this object&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**'''Edit:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Выбрать модель для данного объекта&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Density:''' Specifies the general amount that a grass object will appear on a landscape texture. Use this value in conjunction with the '''Position Range''' to determine the overall density and amount of this grass type. ''Range: 0 to ∞''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Density:''' Specifies the general amount that a grass object will appear on a landscape texture. Use this value in conjunction with the '''Position Range''' to determine the overall density and amount of this grass type. ''Range: 0 to ∞''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Min Slope:''' Minimum landscape terrain angle, in degrees, for which the selected grass type will appear upon. ''Range: 0-90''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Min Slope:''' Minimum landscape terrain angle, in degrees, for which the selected grass type will appear upon. ''Range: 0-90''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Grass&amp;diff=1459&amp;oldid=prev</id>
		<title>Admin: Новая страница: «Файл:Symbol_error.png '''Статья не закончена!''' Category:Незаконченная статья   Grass objects are associated with…»</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Grass&amp;diff=1459&amp;oldid=prev"/>
				<updated>2012-08-26T22:05:56Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «&lt;a href=&quot;/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Symbol_error.png&quot; title=&quot;Файл:Symbol error.png&quot;&gt;Файл:Symbol_error.png&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Статья не закончена!&amp;#039;&amp;#039;&amp;#039; &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9D%D0%B5%D0%B7%D0%B0%D0%BA%D0%BE%D0%BD%D1%87%D0%B5%D0%BD%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D0%B0%D1%82%D1%8C%D1%8F&quot; title=&quot;Категория:Незаконченная статья&quot;&gt;Category:Незаконченная статья&lt;/a&gt;   Grass objects are associated with…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Файл:Symbol_error.png]] '''Статья не закончена!'''&lt;br /&gt;
[[Category:Незаконченная статья]]&lt;br /&gt;
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&lt;br /&gt;
Grass objects are associated with land textures. They have no Havok physics data and cannot be interacted with by actors.&lt;br /&gt;
&lt;br /&gt;
==Base Object Fields==&lt;br /&gt;
*'''ID:''' The Editor ID for this object. This is a unique name used to identify the grass object within the Creation Kit&lt;br /&gt;
*'''Art File:''' Displays the model for this object.&lt;br /&gt;
**'''Edit:''' Chooses the model for this object.&lt;br /&gt;
*'''Density:''' Specifies the general amount that a grass object will appear on a landscape texture. Use this value in conjunction with the '''Position Range''' to determine the overall density and amount of this grass type. ''Range: 0 to ∞''&lt;br /&gt;
*'''Min Slope:''' Minimum landscape terrain angle, in degrees, for which the selected grass type will appear upon. ''Range: 0-90''&lt;br /&gt;
*'''Max Slope:''' Maximum landscape terrain angle, in degrees, for which the selected grass type will appear upon. ''Range: 0-90''&lt;br /&gt;
*'''Position Range:''' Represents the average area, in [[unit|units]] that a grass object takes up in the game world. In most cases, this number will differ from the raw size of the grass model. Use this in conjunction with the density setting to control how often this grass type will appear. ''Range: 0 to ∞''&lt;br /&gt;
*'''Height Range:''' Specifies how much, in percent, a grass object will vary +/- from its default size. ''Range: -∞ to ∞''&lt;br /&gt;
*'''Color Range:''' Specifies how much a grass object's vertex colors will be randomly modulated (darkened). The higher the number, the greater the chance and amount that grass objects of this type will be darker than the base grass object. ''Range: 0 to ∞''&lt;br /&gt;
*'''Wave Period:''' Specifies the amount of time, in waves per in-game minute, that the selected grass object will complete one cycle of its wind/sway animation. ''Range: 0 to ∞''&lt;br /&gt;
*'''Vertex Lighting:''' Specifies that the selected grass object will use the terrain geometry lighting normal directly below the grass object to modulate its lighting.&lt;br /&gt;
*'''Uniform Scaling:''' Clamps the '''Height Range''' modifier to scale all 3 axis (XYZ) of the grass object equally. Without this checkbox enabled, only the Z axis is scaled.&lt;br /&gt;
*'''Fit to Slope:''' Specifies that the selected grass object will align its rotational orientation to the terrain geometry delta directly below.&lt;br /&gt;
*'''Units from water:''' Used to control, in [[unit|units]], how grass placement is handled around sea level. ''Range: 0 to ∞''&lt;br /&gt;
**'''Above - At Least:''' Grass will be placed only above water and only above the specified number&lt;br /&gt;
**'''Above - At Most:''' Grass will be placed only above water and only up to the specified number&lt;br /&gt;
**'''Below - At Least:''' Grass will be placed only below water and only below the specified number&lt;br /&gt;
**'''Below - At Most:''' Grass will be placed only below water and only down to the specified number&lt;br /&gt;
**'''Either - At Least:''' Grass will be placed above or below water and only above or below the positive and negative value of the specified number, respectively&lt;br /&gt;
**'''Either - At Most:''' Grass will be placed above or below water and only up or down to the positive and negative value of the specified number, respectively&lt;br /&gt;
**'''Either - At Most Above:''' Grass will be placed above or below water, and won't be placed any higher than the specified number&lt;br /&gt;
**'''Either - At Most Below:''' Grass will be placed above or below water, and won't be placed any lower than the specified number&lt;br /&gt;
* '''Art file:''' Filename for grass model.  Click the Edit button to browse for .NIF file.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WorldObjects]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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