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		<id>https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=PlayIdleWithTarget_-_Actor</id>
		<title>PlayIdleWithTarget - Actor - История изменений</title>
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		<updated>2026-05-29T22:54:34Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6585&amp;oldid=prev</id>
		<title>Admin в 17:32, 4 июня 2016</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6585&amp;oldid=prev"/>
				<updated>2016-06-04T17:32:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 17:32, 4 июня 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{Incomplete}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Скриптинг]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Скриптинг]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Papyrus]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Papyrus]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6584&amp;oldid=prev</id>
		<title>Admin: /* {{Notes}} */</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6584&amp;oldid=prev"/>
				<updated>2016-06-04T16:49:49Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;{{Notes}}&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 16:49, 4 июня 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L27&quot; &gt;Строка 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{Notes}} ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== {{Notes}} ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*This function will cause the initiating actor to be stuck in combat alert status and unable to come out of it, no matter what combat based functions is called. To fix this, the package running must have the Weapon drawn flag checked. When checked, the alert status is back to normal when the package ends. See [http://forums.bethsoft.com/topic/1447688-issue-with-playidlewithtarget-and-killer-staying-in-combat-alert/?hl=%2Balert#entry22342004 source] for more info on how to use this in scenes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* This function will cause the initiating actor to be stuck in combat alert status and unable to come out of it, no matter what combat based functions is called. To fix this, the package running must have the Weapon drawn flag checked. When checked, the alert status is back to normal when the package ends. See [http://forums.bethsoft.com/topic/1447688-issue-with-playidlewithtarget-and-killer-staying-in-combat-alert/?hl=%2Balert#entry22342004 source] for more info on how to use this in scenes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*A weapon needs to be equipped before an idle that normally requires a weapon is played. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you don't have a weapon equipped&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;idle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will still play&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but you will not be able to equip spells&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weapons after the &lt;/del&gt;idle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is complete&lt;/del&gt;. You will have to reload. This is similar to the issue above, except you don't need to have the weapon drawn in this case.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A weapon needs to be equipped before an idle that normally requires a weapon is played. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если оружие не экипировано&lt;/ins&gt;, idle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-анимация все равно будет проиграна&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;но у вас не будет возможности экипировать заклинания&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;оружия после выполнения &lt;/ins&gt;idle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-анимации&lt;/ins&gt;. You will have to reload. This is similar to the issue above, except you don't need to have the weapon drawn in this case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[DrawWeapon - Actor]] will prevent this function from firing if one decides to use it to handle the issue above.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[DrawWeapon - Actor]] will prevent this function from firing if one decides to use it to handle the issue above.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6582&amp;oldid=prev</id>
		<title>Admin: Новая страница: «Category:Скриптинг Category:Papyrus {{MemberOfScript|parent=Actor Script}} Проигрывает переданную idle-ан…»</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=PlayIdleWithTarget_-_Actor&amp;diff=6582&amp;oldid=prev"/>
				<updated>2016-06-04T16:47:26Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «&lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%A1%D0%BA%D1%80%D0%B8%D0%BF%D1%82%D0%B8%D0%BD%D0%B3&quot; title=&quot;Категория:Скриптинг&quot;&gt;Category:Скриптинг&lt;/a&gt; &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:Papyrus&quot; title=&quot;Категория:Papyrus&quot;&gt;Category:Papyrus&lt;/a&gt; {{MemberOfScript|parent=Actor Script}} Проигрывает переданную &lt;a href=&quot;/wiki/Idle_Script&quot; title=&quot;Idle Script&quot;&gt;idle&lt;/a&gt;-ан…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Скриптинг]]&lt;br /&gt;
[[Category:Papyrus]]&lt;br /&gt;
{{MemberOfScript|parent=Actor Script}}&lt;br /&gt;
Проигрывает переданную [[Idle Script|idle]]-анимацию и переопределяет цель актера на переданную цель. Если цель не указана, то idle-анимация будет проиграна на текущей цели данного актера.&lt;br /&gt;
&lt;br /&gt;
== {{Syntax}} ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;papyrus&amp;quot;&amp;gt;&lt;br /&gt;
bool Function PlayIdleWithTarget(Idle akIdle, ObjectReference akTarget) native&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Parameters}} ==&lt;br /&gt;
*'''akIdle:''' [[Idle Script|Idle]]-анимация для проигрывания на актере.&lt;br /&gt;
*'''akTarget:''' Цель, на которой актер должен проиграть [[Idle Script|idle]]-анимацию - обычно используется для парной анимации (''англ.'' paired animation).&lt;br /&gt;
&lt;br /&gt;
== {{Return Value}} ==&lt;br /&gt;
''True'' если idle-анимация была успешно загружена и проиграна, в противном случае ''false''.&lt;br /&gt;
&lt;br /&gt;
== {{Example}} ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;papyrus&amp;quot;&amp;gt;&lt;br /&gt;
; Начинаем парную анимацию удара в спину актером Хадвар на воре&lt;br /&gt;
If ( Hadvar.PlayIdleWithTarget(Backstab, Thief) )&lt;br /&gt;
  Debug.Trace(&amp;quot;Хадвар ударил вора в спину!&amp;quot;)&lt;br /&gt;
Else&lt;br /&gt;
  Debug.Trace(&amp;quot;Что-то пошло не так&amp;quot;)&lt;br /&gt;
EndIf&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{Notes}} ==&lt;br /&gt;
*This function will cause the initiating actor to be stuck in combat alert status and unable to come out of it, no matter what combat based functions is called. To fix this, the package running must have the Weapon drawn flag checked. When checked, the alert status is back to normal when the package ends. See [http://forums.bethsoft.com/topic/1447688-issue-with-playidlewithtarget-and-killer-staying-in-combat-alert/?hl=%2Balert#entry22342004 source] for more info on how to use this in scenes.&lt;br /&gt;
*A weapon needs to be equipped before an idle that normally requires a weapon is played. If you don't have a weapon equipped, the idle will still play, but you will not be able to equip spells/weapons after the idle is complete. You will have to reload. This is similar to the issue above, except you don't need to have the weapon drawn in this case.&lt;br /&gt;
*[[DrawWeapon - Actor]] will prevent this function from firing if one decides to use it to handle the issue above.&lt;br /&gt;
&lt;br /&gt;
== {{See Also}} ==&lt;br /&gt;
*[[Actor Script]]&lt;br /&gt;
*[[PlayIdle - Actor]]&lt;br /&gt;
*[[Idle Script]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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