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		<id>https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=Sandbox_%28Procedure%29</id>
		<title>Sandbox (Procedure) - История изменений</title>
		<link rel="self" type="application/atom+xml" href="https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=Sandbox_%28Procedure%29"/>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;action=history"/>
		<updated>2026-04-07T16:46:39Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.25.1</generator>

	<entry>
		<id>https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=6356&amp;oldid=prev</id>
		<title>Admin в 12:59, 20 апреля 2016</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=6356&amp;oldid=prev"/>
				<updated>2016-04-20T12:59:24Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 12:59, 20 апреля 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Файл:Symbol_error.png]] '''Статья не закончена!'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Incomplete}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Category:Незаконченная статья]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=3436&amp;oldid=prev</id>
		<title>Admin в 09:46, 16 августа 2013</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=3436&amp;oldid=prev"/>
				<updated>2013-08-16T09:46:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 09:46, 16 августа 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L14&quot; &gt;Строка 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param1=Location&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param1=Location&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type1=Location&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type1=Location&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc1=Указывает локацию, где актер будет взаимодействовать с окружением&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc1=Указывает локацию, где актер будет взаимодействовать с окружением&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param2=AllowEating&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param2=AllowEating&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type2=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type2=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc2=Указывает, будет ли актер есть во время этого пакета&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc2=Указывает, будет ли актер есть во время этого пакета&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param3=AllowSleeping&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param3=AllowSleeping&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L26&quot; &gt;Строка 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param4=AllowConversation&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param4=AllowConversation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type4=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type4=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc4=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies if the actor should decide to talk to other actors while Sandboxing &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see&lt;/del&gt;: [[:Category:Scenes#Controlling_Random_Conversations|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Random Conversations&lt;/del&gt;]])&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc4=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, должен ли актер разговаривать с другими актерами во время этого пакета. &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;смотри&lt;/ins&gt;: [[:Category:Scenes#Controlling_Random_Conversations|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Случайные разговоры&lt;/ins&gt;]])&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param5=AllowIdleMarkers&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param5=AllowIdleMarkers&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type5=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type5=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc5=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to use &lt;/del&gt;[[Idle Markers]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Sandboxing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc5=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, может ли актер использовать &lt;/ins&gt;[[Idle Markers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Idle маркеры&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;во время этого пакета&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param6=AllowFurniture&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param6=AllowFurniture&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type6=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type6=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc6=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to use furniture&amp;#160; while Sandboxing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc6=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, может ли актер использовать фурнитуру во время этого пакета&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param7=AllowSitting&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param7=AllowSitting&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type7=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type7=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc7=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to use chairs &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other furniture whose markers are of type &lt;/del&gt;&amp;quot;Sit&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;&amp;quot;Lean&amp;quot;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not &lt;/del&gt;&amp;quot;Sleep&amp;quot;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and not furniture with the &lt;/del&gt;&amp;quot;Special&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keyword&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Sandboxing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc7=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, может ли актер использовать стулья &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и другую фурнитуру, маркер которой имеет тип &lt;/ins&gt;&amp;quot;Sit&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или &lt;/ins&gt;&amp;quot;Lean&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;но не &lt;/ins&gt;&amp;quot;Sleep&amp;quot;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и не фурнитуру имеющую ключевое слово &lt;/ins&gt;&amp;quot;Special&amp;quot;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;во время этого пакета&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param8=AllowWandering&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param8=AllowWandering&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type8=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type8=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc8=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to aimlessly wander while Sandboxing&lt;/del&gt;. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Usually &lt;/del&gt;False)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc8=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, может ли актер бесцельно бродить вокруг во время этого пакета&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Обычно стоит значение &lt;/ins&gt;False)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param9=WanderPreferrefPath&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param9=WanderPreferrefPath&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type9=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type9=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc9=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;true, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the actor will stay exclusively on &lt;/del&gt;preferred-path navmesh triangles &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when wandering&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc9=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если &lt;/ins&gt;true, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;то актер будет оставаться исключительно на &lt;/ins&gt;preferred-path navmesh triangles &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;когда гуляет&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param10=Energy&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param10=Energy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type10=Float&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type10=Float&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc10=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Used in the formulas for how much time to spend on each type of sub&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;procedure&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; See &lt;/del&gt;&amp;quot;Procedure Duration Formulas&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;below&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc10=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Используется в формулах для вычисления длительности времени, затрачиваемого на каждый тип под&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;процедур&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Смотри &lt;/ins&gt;&amp;quot;Procedure Duration Formulas&amp;quot; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ниже&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param11=AllowSpecialFurniture&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param11=AllowSpecialFurniture&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type11=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type11=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc11= &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to use furniture with the &lt;/del&gt;&amp;quot;Special&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keyword &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for instance&lt;/del&gt;: grindstones, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forges&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;alchemy tables&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arcane enchanters etc&lt;/del&gt;.) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Sandboxing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc11=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, может ли актер использовать фурнитуру имеющую ключевое слово &lt;/ins&gt;&amp;quot;Special&amp;quot; (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;например&lt;/ins&gt;: grindstones, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;кузницы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;алхимические столы&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;мистический алтарь зачарования и т.д&lt;/ins&gt;.) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;во время этого пакета&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param12=MinWanderDistance&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param12=MinWanderDistance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=3435&amp;oldid=prev</id>
		<title>Admin в 08:45, 16 августа 2013</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=3435&amp;oldid=prev"/>
				<updated>2013-08-16T08:45:18Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 08:45, 16 августа 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L4&quot; &gt;Строка 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Description=Процедура '''Sandbox'''(&amp;quot;песочница&amp;quot;) делает актера &amp;quot;активным&amp;quot;, заставляя взаимодействовать с различными вещами в его окружении. Она принимает различные параметры, определяющие, какие виды деятельности ему разрешено выполнять во время пакета &amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sandboxing.&lt;/del&gt;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Description=Процедура '''Sandbox'''(&amp;quot;песочница&amp;quot;) делает актера &amp;quot;активным&amp;quot;, заставляя взаимодействовать с различными вещами в его окружении. Она принимает различные параметры, определяющие, какие виды деятельности ему разрешено выполнять во время пакета &amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;песочницы&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Procedures:'''&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The actor moves around within a specified location and interacts with furniture&lt;/del&gt;, idle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;markers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and other NPCs&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;looking purposeful and intelligent &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at least&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;active and engaged with its environment&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Procedures:'''&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Актер двигается по указанной локации и взаимодействует с фурнитурой&lt;/ins&gt;, idle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;маркерами&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и другими NPC&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;выглядя целеустремленным и умным &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;или&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;можно просто сказать&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;делает актера активным, взаимодействующим с окружающим миром&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Activities:'''&amp;#160; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If allowed to eat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it eats breakfast&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lunch and dinner at times selected randomly from within an appropriate range of hours &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specified by gamesettings&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; Likewise for sleeping&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if allowed to sleep&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Activities:'''&amp;#160; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Если позволить есть&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;будет есть завтрак&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;обед или ужин в случайно выбранное время из соответствующего часового диапазона &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;указанного в игровых настройках&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Так же и для сна&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;если позволить спать&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Completes=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Never completes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Completes=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Никогда не завершается&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param1=Location&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param1=Location&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type1=Location&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type1=Location&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc1=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies the area that the actor will Sandbox within&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc1=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает локацию, где актер будет взаимодействовать с окружением&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param2=AllowEating&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param2=AllowEating&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type2=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type2=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc2=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to eat while Sandboxing&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc2=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, будет ли актер есть во время этого пакета&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param3=AllowSleeping&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param3=AllowSleeping&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type3=Bool&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Type3=Bool&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc3=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Specifies whether the actor is allowed to sleep &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in beds&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;while Sandboxing&lt;/del&gt;. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Occurs most often &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at night&lt;/del&gt;&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Desc3=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Указывает, будет ли актер спать &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;в кроватях&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;во время этого пакета&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Происходит чаще всего &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ночью&lt;/ins&gt;&amp;quot;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param4=AllowConversation&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Param4=AllowConversation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=1975&amp;oldid=prev</id>
		<title>Admin в 19:18, 25 сентября 2012</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=1975&amp;oldid=prev"/>
				<updated>2012-09-25T19:18:14Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 19:18, 25 сентября 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Строка 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Файл:Symbol_error.png]] '''Статья не закончена!'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Незаконченная статья]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Procedures&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Name=Sandbox&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Description=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;'''Sandbox''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Procedure makes the actor look &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;active&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by interacting with various things in his environment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It takes various parameters defining what activities it is allowed to perform while &lt;/del&gt;&amp;quot;sandboxing.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Description=&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Процедура &lt;/ins&gt;'''Sandbox'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;песочница&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) делает актера &amp;quot;активным&amp;quot;, заставляя взаимодействовать с различными вещами в его окружении&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Она принимает различные параметры, определяющие, какие виды деятельности ему разрешено выполнять во время пакета &lt;/ins&gt;&amp;quot;sandboxing.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Procedures:'''&amp;#160; The actor moves around within a specified location and interacts with furniture, idle markers, and other NPCs, looking purposeful and intelligent (or, at least, active and engaged with its environment).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#'''Procedures:'''&amp;#160; The actor moves around within a specified location and interacts with furniture, idle markers, and other NPCs, looking purposeful and intelligent (or, at least, active and engaged with its environment).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=1971&amp;oldid=prev</id>
		<title>Admin: Новая страница: «{{Procedures |Name=Sandbox |Description=The '''Sandbox''' Procedure makes the actor look &quot;active&quot; by interacting with various things in his environment. It takes …»</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Sandbox_(Procedure)&amp;diff=1971&amp;oldid=prev"/>
				<updated>2012-09-25T17:50:52Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «{{Procedures |Name=Sandbox |Description=The &amp;#039;&amp;#039;&amp;#039;Sandbox&amp;#039;&amp;#039;&amp;#039; Procedure makes the actor look &amp;quot;active&amp;quot; by interacting with various things in his environment. It takes …»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Procedures&lt;br /&gt;
|Name=Sandbox&lt;br /&gt;
|Description=The '''Sandbox''' Procedure makes the actor look &amp;quot;active&amp;quot; by interacting with various things in his environment. It takes various parameters defining what activities it is allowed to perform while &amp;quot;sandboxing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#'''Procedures:'''  The actor moves around within a specified location and interacts with furniture, idle markers, and other NPCs, looking purposeful and intelligent (or, at least, active and engaged with its environment).&lt;br /&gt;
#'''Activities:'''  If allowed to eat, it eats breakfast, lunch and dinner at times selected randomly from within an appropriate range of hours (specified by gamesettings).  Likewise for sleeping, if allowed to sleep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Completes=Never completes.&lt;br /&gt;
&lt;br /&gt;
|Param1=Location&lt;br /&gt;
|Type1=Location&lt;br /&gt;
|Desc1=Specifies the area that the actor will Sandbox within&lt;br /&gt;
&lt;br /&gt;
|Param2=AllowEating&lt;br /&gt;
|Type2=Bool&lt;br /&gt;
|Desc2=Specifies whether the actor is allowed to eat while Sandboxing&lt;br /&gt;
&lt;br /&gt;
|Param3=AllowSleeping&lt;br /&gt;
|Type3=Bool&lt;br /&gt;
|Desc3=Specifies whether the actor is allowed to sleep (in beds) while Sandboxing. (Occurs most often &amp;quot;at night&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
|Param4=AllowConversation&lt;br /&gt;
|Type4=Bool&lt;br /&gt;
|Desc4=Specifies if the actor should decide to talk to other actors while Sandboxing (see: [[:Category:Scenes#Controlling_Random_Conversations|Random Conversations]])&lt;br /&gt;
&lt;br /&gt;
|Param5=AllowIdleMarkers&lt;br /&gt;
|Type5=Bool&lt;br /&gt;
|Desc5=Specifies whether the actor is allowed to use [[Idle Markers]] while Sandboxing.&lt;br /&gt;
&lt;br /&gt;
|Param6=AllowFurniture&lt;br /&gt;
|Type6=Bool&lt;br /&gt;
|Desc6=Specifies whether the actor is allowed to use furniture  while Sandboxing.&lt;br /&gt;
&lt;br /&gt;
|Param7=AllowSitting&lt;br /&gt;
|Type7=Bool&lt;br /&gt;
|Desc7=Specifies whether the actor is allowed to use chairs (and other furniture whose markers are of type &amp;quot;Sit&amp;quot; or &amp;quot;Lean&amp;quot;, but not &amp;quot;Sleep&amp;quot;, and not furniture with the &amp;quot;Special&amp;quot; keyword) while Sandboxing.&lt;br /&gt;
&lt;br /&gt;
|Param8=AllowWandering&lt;br /&gt;
|Type8=Bool&lt;br /&gt;
|Desc8=Specifies whether the actor is allowed to aimlessly wander while Sandboxing. (Usually False)&lt;br /&gt;
&lt;br /&gt;
|Param9=WanderPreferrefPath&lt;br /&gt;
|Type9=Bool&lt;br /&gt;
|Desc9=If true, the actor will stay exclusively on preferred-path navmesh triangles when wandering.&lt;br /&gt;
&lt;br /&gt;
|Param10=Energy&lt;br /&gt;
|Type10=Float&lt;br /&gt;
|Desc10=Used in the formulas for how much time to spend on each type of sub-procedure.  See &amp;quot;Procedure Duration Formulas&amp;quot; below. &lt;br /&gt;
&lt;br /&gt;
|Param11=AllowSpecialFurniture&lt;br /&gt;
|Type11=Bool&lt;br /&gt;
|Desc11= Specifies whether the actor is allowed to use furniture with the &amp;quot;Special&amp;quot; keyword (for instance: grindstones, forges, alchemy tables, arcane enchanters etc.) while Sandboxing.&lt;br /&gt;
&lt;br /&gt;
|Param12=MinWanderDistance&lt;br /&gt;
|Type12=Float&lt;br /&gt;
|Desc12=The minimum distance away from his current position the actor will decide to wander to when picking a point on the navmesh within the sandbox distance when AllowWandering is true.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|Notes=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*If you are creating a new package, and you want it to include a Sandbox procedure that will end after a specified amount of time, put the Sandbox in a Simultaneous node along with a Wait procedure.  (A Simultaneous node completes when any of its children complete, so it will end when the Wait runs out of time.)&lt;br /&gt;
* '''They don't eat real food:'''  When the Sandbox runs an Eat procedure, it never consumes real food items from the actor's inventory.&lt;br /&gt;
* '''Other NPCs can still talk to them:'''  Setting AllowConversations to false will not stop other NPCs from starting conversations with the sandboxing NPC.  It only prevents the sandboxing NPC from choosing to start conversations with others.&lt;br /&gt;
* '''They stay in their sandbox location:''' If a sandboxing actor chooses to talk with an NPC who then moves outside the Location, it will give up pursuit once the target leaves the Location.&lt;br /&gt;
* '''They check ownership:'''  A sandboxing actor will only use idle markers and furniture if they are not owned, or if they are owned by the NPC or its faction.&lt;br /&gt;
* '''They reserve their targets, and respect reservations:''' Sandboxing actors place a reservation on the target ref with which they want to interact.  No other sandboxing actor will attempt to use those refs.&lt;br /&gt;
* '''You can chain sandbox markers via LinkedRefs but this is kludgy:'''  If the Location is a ref with Patrol data and a linked ref, the actor will remain in that location for the duration specified by the Patrol data, and then move along to the LinkedRef, to continue sandboxing there.  So, sandboxes can be chained, like they could in Fallout.  ''However'': it is now very easy to build (or to ask an expert to build) a specialized package that is a sequence of sandbox procedures, so this is only questionably relevant anymore.&lt;br /&gt;
&lt;br /&gt;
==Action Selection==&lt;br /&gt;
When a sandbox package starts up, it builds a list of nearby objects with which it could interact.  To select an action, it computes a score for each object, based on the specifics of that object.  That score will be set to zero if that object becomes an invalid target, or if it was the same object that the sandbox just selected previously.  Each object's score is then weighted by a relative &amp;quot;probability&amp;quot; value based on the ''type'' of the interaction (i.e. sleep, eat, use furniture, use idle markers, or dialogue).  The sandbox maintains these probability values over time, adjusting them each time it choses a target object.  It drops the probability to zero for the type that was just chosen, and increases the probability for the other types.  This ensures that the actor will not select the same kind of action repeatedly (unless it has no other options).  For example, after eating, the probability of eating again immediately will be zero, but will increase over time as the actor performs actions other than eating.&lt;br /&gt;
&lt;br /&gt;
==Idle Markers==&lt;br /&gt;
Much of the behavior of an NPC using the sandbox package results directly from data attached to objects in the world (idle markers, with collections of potential animation), or simply from the presence of objects in the word (furniture, food, other NPCs), with no extra data required. &lt;br /&gt;
&lt;br /&gt;
See [[Idle Markers]] for more information about what can be specified on a marker.&lt;br /&gt;
&lt;br /&gt;
==Sleeping==&lt;br /&gt;
Sleep time and duration is calculated when the sandbox package starts, and then recalculated once per day as necessary.&lt;br /&gt;
&lt;br /&gt;
Sleeping is based on the following gamesettings:&lt;br /&gt;
;[[iSandboxSleepStartMin]]: Min time to start sleeping. (Default = 19)&lt;br /&gt;
;[[iSandboxSleepStartMax]]: Max time to start sleeping. (Default = 1)&lt;br /&gt;
;[[iSandboxSleepDurationMin]]: Minimum duration for sleeping. (Default = 6)&lt;br /&gt;
;[[iSandboxSleepDurationMax]]: Maximum duration for sleeping. (Default = 10)&lt;br /&gt;
&lt;br /&gt;
===Start Time===&lt;br /&gt;
Rolls randomly for sleep start time between iSandboxSleepStartMin and iSandboxSleepStartMax.&lt;br /&gt;
&lt;br /&gt;
So sandboxing actors can start sleeping between 19:00 and 1:00, using these gamesettings.&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Rolls randomly for sleep duration using iSandboxSleepDurationMin and iSandboxSleepDurationMax.&lt;br /&gt;
&lt;br /&gt;
==Eating Meals==&lt;br /&gt;
Sandboxing actors calculate their mealtimes when the sandbox package starts, and then recalculate them once per day as necessary.&lt;br /&gt;
&lt;br /&gt;
The meal times are based on the following gamesettings:&lt;br /&gt;
;[[iSandboxBreakfastMin]]: Min time to start eating breakfast. (Default = 6)&lt;br /&gt;
;[[iSandboxBreakfastMax]]: Max time to start eating breakfast. (Default = 9)&lt;br /&gt;
;[[iSandboxLunchMin]]: Min time to start eating lunch. (Default = 11)&lt;br /&gt;
;[[iSandboxLunchMax]]: Max time to start eating lunch. (Default = 14)&lt;br /&gt;
;[[iSandboxDinnerMin]]: Min time to start eating dinner. (Default = 17)&lt;br /&gt;
;[[iSandboxDinnerMax]]: Max time to start eating dinner. (Default = 20)&lt;br /&gt;
&lt;br /&gt;
;[[iSandboxMealDurationMin]]: Min duration for eating a meal. (Default = 0)&lt;br /&gt;
;[[iSandboxMealDurationMax]]: Max duration for eating a meal. (Default = 2)&lt;br /&gt;
&lt;br /&gt;
==Other Behaviors==&lt;br /&gt;
&lt;br /&gt;
When not sleeping or eating a meal, the actor can engage in other activities -- if allowed by the package and available within the package radius.&lt;br /&gt;
&lt;br /&gt;
==Procedure Duration Formulas==&lt;br /&gt;
Let's work through the duration formulas, using Furniture as an example.  Variable names in ''italics'' are the names of gamesettings.&lt;br /&gt;
* We start by computing a baseline duration value for using furniture:&lt;br /&gt;
 BaseDuration = ''fSandboxDurationBase'' * ''fSandboxDurationMultFurniture''&lt;br /&gt;
* We then use the procedure's Energy parameter to modify that baseline:&lt;br /&gt;
 EnergyDuration = BaseDuration * ( 1.0 + Energy * ''fSandboxEnergyMult'' * ''fSandboxEnergyMultFurniture'' )&lt;br /&gt;
* Finally, we pick a random duration in a range around the baseline.&lt;br /&gt;
 MinimumDuration = EnergyDuration * (1.0f - ''fSandboxDurationRangeMult'');&lt;br /&gt;
 MaximumDuration = EnergyDuration * (1.0f + ''fSandboxDurationRangeMult'');&lt;br /&gt;
 Duration = random value between MinimumDuration and MaximumDuration&lt;br /&gt;
&lt;br /&gt;
==Semi-Scheduled Activities:  Meals and Sleeping==&lt;br /&gt;
(All units are in hours.)&lt;br /&gt;
&lt;br /&gt;
* '''Sleeping:''' Sandbox actors who are allowed to sleep will sleep automatically, based on gamesettings.&lt;br /&gt;
 Bedtime:		fSandboxSleepStartMin,  	fSandboxSleepStartMax&lt;br /&gt;
 Sleeping duration:	fSandboxSleepDurationMin,	fSandboxSleepDurationMax&lt;br /&gt;
&lt;br /&gt;
* '''Eating:''' Sandbox actors who are allowed to eat will have regular mealtimes three times per day All units are in hours.&lt;br /&gt;
 Breakfast:	fSandboxBreakfastMin,	fSandboxBreakfastMax&lt;br /&gt;
 Lunch:		fSandboxLunchMin,	fSandboxLunchMax&lt;br /&gt;
 Dinner:		fSandboxDinnerMin,	fSandboxDinnerMax&lt;br /&gt;
 Meal durations: fSandboxMealDurationMin, fSandboxMealDurationMax&lt;br /&gt;
&lt;br /&gt;
==Relevant Gamesettings==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''fMinSandboxRescanSeconds''': Min time (in seconds) before the sandbox re-scans the world for new stuff to interact with.&lt;br /&gt;
*'''fMaxSandboxRescanSeconds''': Max time (in seconds) before the sandbox re-scans the world for new stuff to interact with.&lt;br /&gt;
*'''fSandboxCylinderTop''': Truncate a spherical sandbox location to a cylinder at this height above the center point.  Should be a positive number.&lt;br /&gt;
*'''fSandboxCylinderBottom''': Truncate a spherical sandbox location to a cylinder at this height below the center point.  Should be a negative number.&lt;br /&gt;
*'''fAIWanderDefaultMinDist''': The default minimum wander distance; used if the procedure doesn't specify one.&lt;br /&gt;
*'''fSandBoxRadiusHysteresis''': Extra padding so we don't need to repath back into the sandbox when on the edge of it.&lt;br /&gt;
*'''fSandBoxDelayEvalSeconds''': Don't re-evaluate our package/procedure for atat 				// least this long after starting a new sandbox action.&lt;br /&gt;
*'''fSandBoxInterMarkerMinDist''': Don't go from one idle marker to another that's closer than this.&lt;br /&gt;
&lt;br /&gt;
|SeeAlso=&lt;br /&gt;
*??? None.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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