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		<id>https://tesck.ru/index.php?action=history&amp;feed=atom&amp;title=Weapons</id>
		<title>Weapons - История изменений</title>
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		<updated>2026-04-06T10:41:35Z</updated>
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	<entry>
		<id>https://tesck.ru/index.php?title=Weapons&amp;diff=4057&amp;oldid=prev</id>
		<title>Admin в 08:45, 10 декабря 2013</title>
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				<updated>2013-12-10T08:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Предыдущая&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Версия 08:45, 10 декабря 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L2&quot; &gt;Строка 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Незаконченная статья]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Незаконченная статья]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;General&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Основные&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Enchanting:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;enchantment &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attached to this weapon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Enchanting:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Зачарование у этого оружия (&lt;/ins&gt;enchantment&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Enchantment:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The size of the enchantment&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A grand soul gem provides an enchantment of &lt;/del&gt;3000.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Enchantment:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Емкость для зачарования&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Великий камень душ дает емкость зачаровния &lt;/ins&gt;3000.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Value:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The base value in gold of the item&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The value of the enchantment is added to this&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Value:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Базовая стоимость оружия в золотых&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Стоимость зачарования плюсуется к этой цене&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Template:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If this field is filled&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;all values except name&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enchanting&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;enchantment&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;value and scripts are derived from the templated object&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Template:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;При заполнении этого поля&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;все значения кроме Name&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Enchanting&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Enchantment&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и скриптов будут наследованы с объекта-шаблона&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Skill:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The skill associated to this weapon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Skill:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Навык, связанный с этим оружием&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Equip Type:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Which hands are needed to weild this weapon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Equip Type:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Сколько рук нужно для для использования этого оружия (1-2)&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Damage per second:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Calculated value&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Damage per second:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Рассчитанное значение урона в секунду&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Description:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not displayed in the game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Description:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Описание не отображается в игре&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Keywords:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keywords associated with this weapon&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Keywords:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ключевые слова для этого оружия&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Scripts:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Scripts attached to this weapon&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Scripts:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Скрипты, прицепленные к этому оружию&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Flags&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Флажки&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''NPCs Use Ammo:''' Normally NPCs do not use up ammo in their inventory. Checking this box will override that for this weapon only.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''NPCs Use Ammo:''' Normally NPCs do not use up ammo in their inventory. Checking this box will override that for this weapon only.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Ignores Normal Weapon Resistance:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No longer used&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Ignores Normal Weapon Resistance:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Не используется&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Automatic:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Not applicable&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Automatic:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Не применяется&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Can't Drop:''' Weapon cannot be disarmed and does not fall off when actor dies. Usually reserved for weapons that are mounted into the actor or armor.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Can't Drop:''' Weapon cannot be disarmed and does not fall off when actor dies. Usually reserved for weapons that are mounted into the actor or armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Not Used In Normal Combat:''' Prevents NPCs from using the weapon unless specified in the use weapons package.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Not Used In Normal Combat:''' Prevents NPCs from using the weapon unless specified in the use weapons package.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L26&quot; &gt;Строка 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Bound Weapon:''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Available for use in the bound weapon magic effect&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Bound Weapon:''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Доступно для использовния магического эффекта призванного оружия&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Game Data &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tab&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вкладка &lt;/ins&gt;Game Data==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Weight:''' The weight of the object.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Weight:''' The weight of the object.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Reach:''' For melee weapons, this is a multiplier used in the reach formula: fCombatDistance * NPCScale * WeaponReach (where fCombatDistance is a gamesetting).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Reach:''' For melee weapons, this is a multiplier used in the reach formula: fCombatDistance * NPCScale * WeaponReach (where fCombatDistance is a gamesetting).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L52&quot; &gt;Строка 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Actor Value:''' The condition value affected when the weapon is targetted.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Actor Value:''' The condition value affected when the weapon is targetted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Art &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Sound &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tab&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вкладка &lt;/ins&gt;Art &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;и &lt;/ins&gt;Sound==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Inventory image:'''The image the weapon is identified with in inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Inventory image:'''The image the weapon is identified with in inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Message Icon:'''The icon that appears on aquiring the weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Message Icon:'''The icon that appears on aquiring the weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L90&quot; &gt;Строка 90:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Строка 90:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Effect:''' The effect shader applied to the target or the view when the scope is used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Effect:''' The effect shader applied to the target or the view when the scope is used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rumble &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tab&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Вкладка &lt;/ins&gt;Rumble==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Left motor strength:''' Sets the rumble strength for the left side of the controller.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Left motor strength:''' Sets the rumble strength for the left side of the controller.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Right motor strength:''' Sets the rumble strength for the right side of the controller.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*'''Right motor strength:''' Sets the rumble strength for the right side of the controller.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>	</entry>

	<entry>
		<id>https://tesck.ru/index.php?title=Weapons&amp;diff=4056&amp;oldid=prev</id>
		<title>Admin: Новая страница: «Файл:Symbol_error.png '''Статья не закончена!''' Category:Незаконченная статья  ==General== *'''Enchanting:''' The…»</title>
		<link rel="alternate" type="text/html" href="https://tesck.ru/index.php?title=Weapons&amp;diff=4056&amp;oldid=prev"/>
				<updated>2013-12-10T08:35:39Z</updated>
		
		<summary type="html">&lt;p&gt;Новая страница: «&lt;a href=&quot;/wiki/%D0%A4%D0%B0%D0%B9%D0%BB:Symbol_error.png&quot; title=&quot;Файл:Symbol error.png&quot;&gt;Файл:Symbol_error.png&lt;/a&gt; &amp;#039;&amp;#039;&amp;#039;Статья не закончена!&amp;#039;&amp;#039;&amp;#039; &lt;a href=&quot;/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%9D%D0%B5%D0%B7%D0%B0%D0%BA%D0%BE%D0%BD%D1%87%D0%B5%D0%BD%D0%BD%D0%B0%D1%8F_%D1%81%D1%82%D0%B0%D1%82%D1%8C%D1%8F&quot; title=&quot;Категория:Незаконченная статья&quot;&gt;Category:Незаконченная статья&lt;/a&gt;  ==General== *&amp;#039;&amp;#039;&amp;#039;Enchanting:&amp;#039;&amp;#039;&amp;#039; The…»&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Файл:Symbol_error.png]] '''Статья не закончена!'''&lt;br /&gt;
[[Category:Незаконченная статья]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*'''Enchanting:''' The enchantment attached to this weapon.&lt;br /&gt;
*'''Enchantment:''' The size of the enchantment. A grand soul gem provides an enchantment of 3000.&lt;br /&gt;
*'''Value:''' The base value in gold of the item. The value of the enchantment is added to this.&lt;br /&gt;
*'''Template:''' If this field is filled, all values except name, enchanting, enchantment, value and scripts are derived from the templated object.&lt;br /&gt;
*'''Skill:''' The skill associated to this weapon.&lt;br /&gt;
*'''Equip Type:''' Which hands are needed to weild this weapon.&lt;br /&gt;
*'''Damage per second:''' Calculated value&lt;br /&gt;
*'''Description:''' Not displayed in the game.&lt;br /&gt;
*'''Keywords:''' Keywords associated with this weapon&lt;br /&gt;
*'''Scripts:''' Scripts attached to this weapon.&lt;br /&gt;
&lt;br /&gt;
==Flags==&lt;br /&gt;
*'''NPCs Use Ammo:''' Normally NPCs do not use up ammo in their inventory. Checking this box will override that for this weapon only.&lt;br /&gt;
*'''Ignores Normal Weapon Resistance:''' No longer used.&lt;br /&gt;
*'''Automatic:''' Not applicable.&lt;br /&gt;
*'''Can't Drop:''' Weapon cannot be disarmed and does not fall off when actor dies. Usually reserved for weapons that are mounted into the actor or armor.&lt;br /&gt;
*'''Not Used In Normal Combat:''' Prevents NPCs from using the weapon unless specified in the use weapons package.&lt;br /&gt;
*'''Non-hostile:''' An actor that is hit by this weapon does not consider it to be an actor aggression, and it does not force combat.&lt;br /&gt;
*'''No Jam After Reload:''' Not applicable.&lt;br /&gt;
*'''Minor Crime:''' Check to make attacking an NPC with this weapon a minor crime (as opposed to assault, a major crime).&lt;br /&gt;
*'''Hide Backpack:''' Makes the weapon invisible while it is sheathed. The weapon is only visible while it is drawn and held in one or both hands.&lt;br /&gt;
*'''Playable:''' Player can see it in another actors inventory. If not marked, the weapon is invisible to the player and cannot be used.&lt;br /&gt;
*'''Player Only:''' NPCs will not use this weapon. They will not pick it up either.&lt;br /&gt;
*'''Bound Weapon:''' Available for use in the bound weapon magic effect.&lt;br /&gt;
&lt;br /&gt;
==Game Data Tab==&lt;br /&gt;
*'''Weight:''' The weight of the object.&lt;br /&gt;
*'''Reach:''' For melee weapons, this is a multiplier used in the reach formula: fCombatDistance * NPCScale * WeaponReach (where fCombatDistance is a gamesetting).&lt;br /&gt;
*'''Sight FOV:''' The angle of view when using Iron Sights. Done by zooming in.&lt;br /&gt;
*'''Crit Dmg:''' How much extra damage the weapon does on a critical hit. This is not a multiplier. It's added damage. Additionally, this damage is added after armor, effectively making it bypass the target's armor.&lt;br /&gt;
*'''Crit Effect:''' The &amp;quot;spell&amp;quot; that is applied to the target on a critical hit. Must have ONLY self-targeted effects.&lt;br /&gt;
*'''On Death:''' If checked, critical effect is only applied when the target is killed.&lt;br /&gt;
*'''Damage:''' Damage this weapon does.&lt;br /&gt;
*'''# Projectiles:''' Number of projectiles per single ammo object.&lt;br /&gt;
*'''Base VATS To-Hit Chance:''' Not applicable.&lt;br /&gt;
*'''Crit % Mult:''' Modifier to actor's critical chance derived attribute. Usually set to one. If set to zero, the weapon will not cause critical hits.&lt;br /&gt;
*'''Stagger:''' Amount of stagger applied on a hit. A 1.0 value plays the full stagger animation. Stagger can be reduced by a variety of factors, so a value above 1.0 does have meaning. &lt;br /&gt;
*'''On Hit - Normal formula behavior:''' The default formula alone is used.&lt;br /&gt;
&lt;br /&gt;
===Range===&lt;br /&gt;
*'''Min Range:''' Tells combat AI they don't need to be closer than this value.&lt;br /&gt;
*'''Max Range:''' Tells combat AI they don't want to be any further away than this value.&lt;br /&gt;
*'''Range Is Fixed''' Tells the combat AI not to use combat style multipliers for this weapon.&lt;br /&gt;
&lt;br /&gt;
===Embedded Weapon:===&lt;br /&gt;
Checked if the weapon is a built in part of the creature. Not used in Skyrim.&lt;br /&gt;
*'''Node:''' Node that the weapon is attached to.&lt;br /&gt;
*'''Actor Value:''' The condition value affected when the weapon is targetted.&lt;br /&gt;
&lt;br /&gt;
==Art and Sound Tab==&lt;br /&gt;
*'''Inventory image:'''The image the weapon is identified with in inventory.&lt;br /&gt;
*'''Message Icon:'''The icon that appears on aquiring the weapon.&lt;br /&gt;
*'''Projectile:''' The projectile object used by the weapon, found in the Miscellaneous list.&lt;br /&gt;
*'''[[ImpactDataSet|Impact Data Set]]:''' Determines how this weapon effects different material types.&lt;br /&gt;
*'''Reload Anim:''' The animation object used for reloading this weapon.&lt;br /&gt;
*'''Hand Grip:''' Determines the type of hand grip used for this weapon.&lt;br /&gt;
*'''Attack Anim:''' The firing animation used for this weapon.&lt;br /&gt;
*'''Shell Casing:''' The name of the file used for the 3D model of the shell casing expended by this weapon.&lt;br /&gt;
*'''Attack Sound:''' The sound made by this weapon when it is fired.&lt;br /&gt;
*'''Attack Sound (First Person):''' Determines the sound file used in first person attacks with this weapon.&lt;br /&gt;
*'''Attack Fail (No Ammo/Melee Miss)''' The sound made by this weapon when it runs out of ammunition or misses.&lt;br /&gt;
*'''Animation Type:''' Determines the type of animations the wielder of this weapon will use. &lt;br /&gt;
*'''Detection Sound Level:''' Volume of weapon as it is fired.&lt;br /&gt;
*'''Add Destruction Data:''' Used to define what the weapon will look like when it's damaged.&lt;br /&gt;
*'''Pickup Sound:''' Sound file payed on picking up the weapon&lt;br /&gt;
*'''Putdown Sound:''' Sound file played when the weapon is put down.&lt;br /&gt;
&lt;br /&gt;
===Model===&lt;br /&gt;
*'''Model:''' The model used for this weapon when it appears in the world or in use by NPCs.&lt;br /&gt;
*'''1st Person Model Object:''' The [[weapon model object]] used for this weapon for the first person perspective. &lt;br /&gt;
*'''Armor List:''' Used when a weapon requires skin geometry (i.e. WeapPowerFist).&lt;br /&gt;
*'''World Model:''' Used to differentiate between the world model and the model used by npcs.&lt;br /&gt;
&lt;br /&gt;
===Animation===&lt;br /&gt;
*'''Multiplier:''' Speeds up or slows down the weapon's animation speeds.&lt;br /&gt;
*'''Attack Multiplier:''' Speeds up or slows down just the  attack animations.  &lt;br /&gt;
*'''Don't Use 1st Person IS Animations:''' Check to keep the weapon from using iron sights animations in 1st person mode.&lt;br /&gt;
*'''Don't Use 3rd Person IS Animations:''' Check to keep the weapon from using iron sights animations in 3rd person mode.&lt;br /&gt;
*'''Attack Shots/Sec:'''How many shots&lt;br /&gt;
*'''Reload Time:'''How many reload animations can play per sec.&lt;br /&gt;
*'''Jam Time:'''How many Jam animations can to play.&lt;br /&gt;
&lt;br /&gt;
===Has Scope:===&lt;br /&gt;
The weapon can zoom in on a target in iron sights mode.&lt;br /&gt;
*'''Target NIF:''' The file name of the overlay effect.&lt;br /&gt;
*'''Effect:''' The effect shader applied to the target or the view when the scope is used.&lt;br /&gt;
&lt;br /&gt;
==Rumble Tab==&lt;br /&gt;
*'''Left motor strength:''' Sets the rumble strength for the left side of the controller.&lt;br /&gt;
*'''Right motor strength:''' Sets the rumble strength for the right side of the controller.&lt;br /&gt;
*'''Duration:''' Sets the duration for the controller to rumble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Object Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Needs Skyrim Update]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>	</entry>

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